Analysis of Junior High School Students' Learning Media Preferences: Case Study in Bener Meriah Regency
(1) Faculty of Social Sciences, Universitas Negeri Yogyakarta, Indonesia
(2) Faculty of Social Sciences, Universitas Negeri Yogyakarta, Indonesia
(3) Faculty of Social Sciences, Universitas Negeri Yogyakarta, Indonesia
(4) Faculty of Social Sciences, Universitas Negeri Yogyakarta, Indonesia
Abstract
Learning media play a vital role in enhancing students' understanding by transforming abstract concepts into concrete experiences, especially in today's technology-driven educational landscape. This study aims to analyze Junior High School students' preferences for learning media based on five indicators: learning modality, engagement and motivation, media effectiveness, technology and media use, and assessment preferences. Using a descriptive quantitative approach, data were collected through a four-point Likert scale questionnaire administered to 93 students across three Junior High Schools in Bener Meriah Regency. The findings reveal a strong preference for technology-based and multimodal learning media that integrate visual, auditory, and kinesthetic elements. Virtual laboratories were considered the most effective in facilitating concept comprehension, while multiple-choice tests were the most preferred form of assessment due to their objectivity and practicality. These results underscore the need for developing adaptive, interactive, and student-centered media that cater to diverse learning styles. This study contributes to the growing literature on media preferences by providing empirical insights that can help educators select more suitable learning tools and design inclusive instructional strategies. Such understanding is essential for improving student engagement, motivation, and academic achievement in 21st-century learning environments.
Keywords
Full Text:
PDFReferences
Agonas, K. C., Codilla, L. L., Goloran, R., & Canomay, K. M. (2024). Readiness and Challenges Faced by Elementary Public School Teachers on Information and Communication Technology (ICT) Integration in the Philippines. 2024 6th International Conference on Technology and Educational Development, 162–165.
Al-Ansi, A. M., Jaboob, M., Garad, A., & Al-Ansi, A. (2023). Analyzing Augmented Reality (AR) and Virtual Reality (VR) Recent Development in Education. Social Sciences & Humanities Open, 8(1), 100532.
Alda, R., Lopez, J. R., & Alburan, K. V. (2024). New and Conventional Media to Senior High School Student's Reading Motivation. International Journal of Evaluation and Research in Education, 13(6), 4374–4383.
Alegre, E. M. (2023). Technology-Driven Education: Analyzing the Synergy Among Innovation, Motivation, and Student Engagement. International Journal of Membrane Science and Technology, 10(2), 1477–1485.
Alford, S., & Teater, B. (2025). Quantitative Research. In Handbook of Research Methods in Social Work (pp. 156–171).
Amelia, R. (2024). Developing Digital Teaching Module with Problem-Based Learning Integrated to Virtual Lab on Electricity. Jurnal Ilmiah Pendidikan Dasar, 11(1), 50–68.
Aprilia, N. D., Rahmawati, A., Oktaviani, W., Aufa, R. F., Prayitno, A. H., & Anggrasari, L. A. (2024). Pengembangan Media Smart Apps dalam Materi Pembelajaran Ekosistem Kelas V Sekolah. Seminar Nasional Sosial, Sains, Pendidikan, Humaniora (SENASSDRA), 3(3), 715–722.
Bhuvaneswari, V., & Christopher, G. (2020). Efficacy of Mass Media in English Language Teaching. Journal of Critical Reviews, 7(9), 596–599.
Boudett, K. P., City, E. A., & Murnane, R. J. (2020). Data Wise, Revised and Expanded Edition: A Step-by-Step Guide to Using Assessment Results to Improve Teaching and Learning. Harvard Education Press.
Buchori, A., & Rahmawati, N. D. (2016). Development of Media Kocerin (Smart Box Interactive) to Learning Mathematics in Junior High School. Global Journal of Pure and Applied Mathematics, 12(6), 5253–5266.
Cahyana, U., Paristiowati, M., Pratiwi, W. E., & Zahari, P. A. (2019). Development of Mobile Game Base Learning on Buffer Solution to Improve Student Performance. Journal of Physics: Conference Series, 1402(5).
Cheng, Q., Ramaprasad, H., Fleming, E., Swaminathan, S., & Das, R. (2024). Comparison of the Effectiveness of Company-Sponsored Versus Student-Selected Project-Based Learning in Online Database Classes. Proceedings - Frontiers in Education Conference, FIE.
Cole, S. (2022). Understanding the Learning Styles of Tertiary Students: Implications for Teaching and Learning. Social and Economic Studies, 71(1–2), 29–48.
Dang, B. Y.-Y., Ho, E., & Tsang, A. (2023). Learner's Assessment Preferences in Higher Education: A Comparison Study of High-Achievers and Low-Achievers. Asia-Pacific Education Researcher, 32(5), 595–604.
Das, A., & Malaviya, S. (2025). Digital Platforms and Leveraging Technologies to Enhance Learner Engagement. In Cyber-Physical Systems for Innovating and Transforming Society 5.0 (pp. 211–232).
Dassin, J., & Belda, F. R. (2017). International Education in an Interactive Virtual Learning Environment: Experimenting with Digital Media Applications for Community-Based Development. Revista Ibero-Americana de Estudos Em Educação, 12(3), 1570–1591.
Désiron, J. C., Schmitz, M.-L., & Petko, D. (2025). Teachers as Creators of Digital Multimedia Learning Materials: Are They Aligned with Multimedia Learning Principles. Technology, Knowledge and Learning, 30(2), 637–653.
Divya, P., & Haneefa, M. K. (2020). Students' Preference of Reading Print and Digital Resources: A Study in Universities in Kerala, India. Library Philosophy and Practice, 2020, 1–23.
Eisenmann, M. (2018). Differentiation and Individualisation Through Digital Media. In Collaborative Learning and New Media: New Insights into an Evolving Field (pp. 73–86).
Fitri, A. A. (2025). Implementasi Fungsi-Fungsi Manajemen dalam Pengelolaan Kanal Youtube Lognewstv sebagai Sarana Dakwah. Journal of Islamic Studies, 2(4), 411–418.
Gray, H. J., Davis, P., & Liu, X. (2011). Keeping Up with the Technologically Savvy Student: Student Perceptions of Audio Books. SCHOLE: A Journal of Leisure Studies and Recreation Education, 26(2), 28–38.
Gunuc, S. (2023). Testing Campus-Class-Technology Theory in Student Engagement: A Large Sample Path Analysis. Journal of College Student Retention: Research, Theory and Practice, 25(3), 492–508.
Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the Role of Digital Technologies in Education: A Review. Sustainable Operations and Computers, 3, 275–285.
Hanaysha, J. R., Shriedeh, F. B., & In'airat, M. (2023). Impact of Classroom Environment, Teacher Competency, Information and Communication Technology Resources, and University Facilities on Student Engagement and Academic Performance. International Journal of Information Management Data Insights, 3(2), 100188.
Harjali, H. (2019). Building Constructivist Learning Environment at Senior High School in Indonesia. The Qualitative Report, 24(9), 2197–2214.
Herrera, J. R. M., Ricardo, J. L. C., Rangel, M. Á. G., Ramos, M. I. C., & González, Y. T. (2022). Method for Expert Consultation at Three Levels of Validation. Revista Habanera de Ciencias Medicas, 21(1).
Holmes, V., Clark, W., Burt, P., & Rienties, B. (2013). Engaging Teachers (and Students) with Media Streaming Technology: The Case of Box of Broadcasts. In Cutting-Edge Technologies in Higher Education (Vol. 6, pp. 209–238).
Irwanto, I., & Ramadhan, M. F. (2018). Using Virtual Labs to Enhance Students' Thinking Abilities, Skills, and Scientific Attitudes. Proceedings of the 11th International Conference on Education Research and Innovation, 494–499.
Joseph, G. V., Thomas, K. A., & Nero, A. (2021). Impact of Technology Readiness and Techno Stress on Teacher Engagement in Higher Secondary Schools. Digital Education Review, 40, 51–65.
Khan, A. U., Alam, A., Khalid, S., Ullah, S., & ud Din, F. (2024). Investigating the Effects of Horizontal Transition with Student-Preferred Learning Materials in a Virtual Biology Laboratory. Proceedings of the Pakistan Academy of Sciences: A. Physical and Computational Sciences, 61(4), 391–399.
Kumbara, D. N., & Rodliyah, I. (2021). Pengembangan Media Pembelajaran Interaktif Menggunakan Software Articulate Storyline pada Materi Lingkaran Kelas VIII MTS. Marisekola Jurnal Matematika Riset Edukasi dan Kolaborasi, 2(2), 67–75.
Kurniawan, Y. I., Rahmawati, A., Chasanah, N., & Hanifa, A. (2019). Application for Determining the Modality Preference of Student Learning. Journal of Physics: Conference Series, 1367(1).
Laili, J., Zubaidah, S., & Susanto, H. (2024). Developing Science Learning Media Integrated Problem-Based Learning to Improve Technology Literacy Skills for Junior High School Students. AIP Conference Proceedings, 3106(1).
Lindner, M. A., Mayntz, S. M., & Schult, J. (2018). Students' Appraisal of Open and Closed Response Formats in University Exams. Zeitschrift Fur Padagogische Psychologie, 32(4), 239–248.
Mabrito, M. (2012). Student as Avatar: A Study of Informational Preferences in a Virtual World Class. Journal of Online Learning and Teaching, 8(2), 111.
Maya, J., Luesia, J. F., & Pérez-Padilla, J. (2021). The Relationship Between Learning Styles and Academic Performance: Consistency Among Multiple Assessment Methods in Psychology and Education Students. Sustainability, 13(6), 3341.
Meng, N., Dong, Y., Roehrs, D., & Luan, L. (2023). Tackle Implementation Challenges in Project-Based Learning: A Survey Study of PBL E-Learning Platforms. Educational Technology Research and Development, 71(3), 1179–1207.
Naibert, N., Vaughan, E. B., Lamberson, K. M., & Barbera, J. (2022). Exploring Student Perceptions of Behavioral, Cognitive, and Emotional Engagement at the Activity Level in General Chemistry. Journal of Chemical Education, 99(3), 1358–1367.
Newton, P. M., Furby, K. H., Campbell, J., Salvi, A., Santiago, G., & Chau, M. (2025). Negatively Marked Elimination-Format Multiple-Choice Questions Are Associated with High Cognitive Load and Poor Student Experience Compared to Single Best Answer. Medical Science Educator.
Nikolov, N. (2023). Understanding Student Motivation in Digital Education. 2023 31st National Conference with International Participation, TELECOM 2023.
Nurmalisa, Y., Sunyono, S., & Yulianti, D. (2023). An Integrative Review: Application of Digital Learning Media to Developing Learning Styles Preference. International Journal of Information and Education Technology, 13(1), 187–194.
Özgür, A., & Altun, A. (2021). Emotional Design and Engagement with Multimedia Learning Materials in E-Learning. In Motivation, Volition, and Engagement in Online Distance Learning (pp. 168–191).
Possumah, B. V., & Qohar, A. (2024). Development of Interactive Multimedia-Based Learning Media Assisted by Adobe Flash Professional CS6 on the Topic of Measures of Central Tendency. AIP Conference Proceedings, 3235(1).
Prasetyo, A. D., & Abduh, M. (2021). Peningkatan Keaktifan Belajar Siswa Melalui Model Discovery Learning di Sekolah Dasar. Jurnal Basicedu, 5(4), 1717–1724.
Pratiwi, N., Djatmika, E. T., & Munzil, M. (2023). Media Pembelajaran Interaktif “KERKABA” Berbasis Game Edukasi untuk Meningkatkan Pemahaman Konsep Operasi Hitung Perkalian dan Pembagian Bilangan Cacah. Journal of Education Action Research, 7(4), 518–526.
Purnamasari, W., & Suryadarma, I. G. P. (2022). Effective Learning Media in Online Biology Learning Anticipating COVID-19: A Literature Review. AIP Conference Proceedings, 2468.
Purwaningsih, D., Widiastuti, A., Pujianto, P., Dihan, M., & Alfiana, N. (2023). Pengembangan Perangkat Pembelajaran Berbasis Technological Pedagogical and Content Knowledge (TPACK) Bagi Guru IPA dan IPS di DIY. Jurnal Pengabdian Masyarakat MIPA dan Pendidikan MIPA, 7(1), 1–7.
Ragab, K., Martínez-Jiménez, E., & Fernandez-Ahumada, E. (2024). Engaging Minds—Unlocking Potential with Interactive Technology in Enhancing Students' Engagement in STEM Education. In Interdisciplinary Approaches for Educators' and Learners' Well-Being: Transforming Education for Sustainable Development (pp. 53–66).
Rahmat, H., & Arnawa, I. M. (2019). Development of Learning Media Based on Interactive Multimedia in Mathematics Learning for Class VIII Junior High School in Indonesia. International Journal of Scientific and Technology Research, 8(12), 2592–2594.
Ramzan, M., Bibi, R., & Khunsa, N. (2023). Unraveling the Link Between Social Media Usage and Academic Achievement Among ESL Learners: A Quantitative Analysis. Global Educational Studies Review, 8, 407–421.
Reedijk, M. G. (2024). The Influence of Test Anxiety on Students' Performance on Quizzes [B.S. thesis, University of Twente].
Rohandi, M., Pakaja, J., Mulyanto, A., Novian, D., Hermila, A., Ashari, S. A., & Nugraha, B. (2024). Utilization of Learning Media Based on Augmented Reality on Design Material Network Topology. Indonesian Journal of Electrical Engineering and Computer Science, 36(2), 1083–1091.
Safitri, S., Wadi, H., Suud, S., & Wahidah, A. (2023). Penerapan Model Pembelajaran Kooperatif Tipe Think Pair Share untuk Meningkatkan Kemampuan Pemecahan Masalah dan Kemampuan Bertanya Siswa pada Mata Pelajaran Sosiologi Kelas XI IPS 3 di MAN 1 Mataram. Pendas: Jurnal Ilmiah Pendidikan Dasar, 8(3), 1564–1573.
Sahasrabudhe, V., & Kanungo, S. (2014). Appropriate Media Choice for E-Learning Effectiveness: Role of Learning Domain and Learning Style. Computers and Education, 76, 237–249.
Sahusilawane, W., Hiariey, L. S., & Hiariey, A. H. (2024). Analysing Influential Factors in E-Learning Technology Acceptance for Digital Learning Effectiveness Enhancement. Journal of Education and Learning, 18(4), 1536–1542.
Sankey, M., Birch, D., & Gardiner, M. (2010). Engaging Students Through Multimodal Learning Environments: The Journey Continues. ASCILITE 2010, 852–863.
Sari, E. F., Nugraheni, N., Sismulyasih Sb, N., & Irvan, M. F. (2021). Interactive Multimedia Plane Geometry-Based Adobe Flash for PGSD Students. Proceedings of the International Conference on Industrial Engineering and Operations Management, 3668–3676.
Sarker, M., & Al-Muaalemi, M. A. (2022). Sampling Techniques for Quantitative Research. In Principles of Social Research Methodology (pp. 221–234).
Setiawan, H., Isnaeni, W., Budijantoro, F., & Marianti, A. (2015). Implementation of Digital Learning Using Interactive Multimedia in Excretory System with Virtual Laboratory. REID (Research and Evaluation in Education), 1(2), 8.
Shiddiqi, M. H. A., & Setiyawan, N. A. (2024). Implementation of a Problem-Based Learning Model with the Help of Interactive Presentation Media from Quizziz in Increasing Student Learning Motivation in Class XI MIPA 4 in Chemistry Learning at Kebakkramat State Senior High School. IJCER (International Journal of Chemistry Education Research), 121–127.
Sholikah, K. I., Cahyani, A., & Rarasati, I. P. (2024). Pengembangan Media KIT Kebhinnekaan untuk Pembelajaran Pendidikan Pancasila dan Kewarganegaraan. IJEDR: Indonesian Journal of Education and Development Research, 2(1), 24–40.
Subkhan, E., Haryono, H., & Budisantoso, H. T. (2021). Online Learning in the Time of COVID-19 Crisis: Its Implementation and Challenges. Proceedings of the 5th International Conference on Industrial Engineering and Operations Management, 3677–3682.
Sugiyono. (2016). Metode Penelitian Kuantitatif, Kualitatif dan R&D. Alfabeta.
Sulistyanto, H., Nurkamto, J., & Akhyar, M. (2019). A Review of Determining the Learning Style Preferences by Using Computer-Based Questionnaires on Undergraduate Students. Journal of Physics: Conference Series, 1175(1).
Suyatna, A. (2020). ICT Learning Media Comparative Studies: Simulation, E-Modules, Videos. Journal of Physics: Conference Series, 1572(1).
Usman, M., & Huda, K. (2021). Virtual Lab as Distance Learning Media to Enhance Student's Science Process Skill During the COVID-19 Pandemic. Journal of Physics: Conference Series, 1882(1).
Vashisht, S., & Sharma, B. (2024). Interactive Learning: Travelling Through History Using Augmented Reality. International Conference on E-Mobility, Power Control and Smart Systems: Futuristic Technologies for Sustainable Solutions, ICEMPS 2024.
Wang, W.-S., Pedaste, M., & Huang, Y.-M. (2022). Designing STEM Learning Activity Based on Virtual Reality. In Lecture Notes in Computer Science (Vol. 13449, pp. 88–96).
Widiastuti, A. S. (2015). Pemanfaatan Laboratorium IPS SMP. JIPSINDO, 2(1).
Widiastuti, A., & Mr, M. I. F. (2024). Meningkatkan Sikap Sociopreneur Peserta Didik Melalui Social Action Project dan Project Based Learning. Jurnal Pendidikan dan Kebudayaan, 14(2).
Wiyono, B. B., Wedi, A., Wahyuni, S., & Valdez, A. V. (2020). Use of Online Communication Media as a Student Learning Tool in College and Its Effect on the Achievement of Students. 2020 4th International Conference on Education and Technology (ICET), 186–191.
Wu, T.-J., & Tai, Y.-N. (2016). Effects of Multimedia Information Technology Integrated Multi-Sensory Instruction on Students' Learning Motivation and Outcome. Eurasia Journal of Mathematics, Science and Technology Education, 12(4), 1065–1074.
Yanti, F., Ahda, Y., Sepriani, R., & Ockta, Y. (2025). Web-Based Biology Learning Media for Distance Education: Systematic Literature Review. Multidisciplinary Reviews, 8(5).
Yolanda, D., Ferry, D., & Haryanto, T. (2024). Analisis Preferensi Siswa Terhadap Media Pembelajaran Berdasarkan Gaya Belajar. EDUPROXIMA: Jurnal Ilmiah Pendidikan IPA, 6(4), 1428–1438.
Refbacks
- There are currently no refbacks.